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Modeling Age, Obesity, and Ethnicity
in a
Computerized 3-D Facial Reconstruction
Paper presented at the
9th Biennial Meeting of the International Association
for Craniofacial Identification, FBI, Washington, DC, July 2000
Martin P. Evison
Department of Forensic
Pathology
University of Sheffield
Sheffield, United Kingdom
Introduction.......Research
at Sheffield.......Discussion.......References
Introduction
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It is a common misconception
that a facial reconstruction is an exact likeness of a person
during life. A cursory examination of the skull reveals that
the relationship between skull contour and facial appearance
is not direct. On the forehead, margins of the eyes, cheekbones,
bridge of the nose, above the lips, and the chin, facial shape
is closely related to skull contour. However, the shape of the
eyes and eyelids, the tip of the nose, and the lips cannot be
predicted from the skull, and these are important features in
facial recognition (Figure 1). Furthermore, hairstyle and hair
color, skin color, facial hair, scars, tattoos, piercings, jewelry,
clothing, cosmetics, glasses, and numerous other aspects of facial
appearance cannot be determined from the skull.
Estimates of age, height,
build, and even sex are imprecise, and degrees of obesity and
aging, for example, cannot be predicted. Ethnic affiliation can
only be estimated with weak statistical confidence and even then
only for that which has evolved as a consequence of continental
scale biodiversity and historysuch as African, African-Caribbean,
or Caucasoid (European ancestry). |
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Figure 1. Photograph of a facial reconstruction in progress,
illustrating that the shape of the eyes, tip of the nose, and
lips are largely guesswork.
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Many of the measurements used
in facial reconstruction are tissue depths. These measurements
were collected from cadavers. The individual in death bears limited
resemblance to the individual during life. Postmortem changes
and gravity affect tissue-depth measurements. The data sets are
small. Measurements are imprecise and are taken from approximately
20 landmarks. There is no way of knowing when applying the mean
tissue depths from a data set that it is a mean member of the
population. A reasonable resemblance is the best that can be
hoped for from facial reconstruction, and even this seems something
of an achievement.
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Traditional plastic reconstruction
using clay is slow. In an emergency, a reconstruction can be
completed in one day but will normally take up to a week. Reconstructions
will vary even when repeated by the same practitioner and will
differ widely between practitioners. There is a well-known tendency
to incorporate one's own facial features into a reconstruction.
Reconstruction relies on a substantial degree of dexterity and
artistic skill, as well as on knowledge of anatomy and physical
and dental anthropology. Amendments to the reconstruction to
account for aging or obesity, for example, mean several hours'
additional work in the studio, and if the original outcome is
to be kept for posterity, a copy must be made. Further time constraints
are introduced by the simple logistics of bringing skull and
practitioner together in national and international investigations.
Research
at Sheffield
A computer system for facial
reconstruction is being developed at Sheffield University, Sheffield,
United Kingdom (Evison 1996; Evison et al. 1998; Tyrrell et al.
1997). This system is based upon the ability to capture a 3-D
digital image of a skull (Figure 2) using a laser scanner. The
aim is to create a computer system that is accurate, rapid, repeatable,
accessible, and flexible.
Although accuracy in facial
reconstruction has increased recently with the introduction of
measurements taken from ultrasound scans of living individuals
(Helmer 1984), these data sets are still based upon the approximately
20 landmarks traditionally used. The goal is to increase accuracy
by means of tissue-depth data collection from living individuals
using magnetic resonance imaging (MRI) equipment. MRI scans of
the head are captured as a series of 2-D slices (Figure 3) stored
in digital form as a stream of gray-scale values. The soft tissue
of the face and the underlying bone contrast clearly. Figure
4 illustrates the output from an algorithm that generates separate
3-D surfaces of the soft tissue and bone from a series of MRI
slices. Manual tissue-depth data collection is presently possible
(Figure 5), and current research is directed at automating tissue-depth
data collection. It may be feasible to collect about 100 tissue-depth
measurements from 100 MRI slices, amounting to 10,000 tissue-depth
measurements per head.
The research has also attempted
to improve the accessibility of facial reconstructions. The initial
step was to develop simple protocols for placing plastic reconstructions
in 3-D on the Internet. The preliminary models developed using
Silicon Graphic's Open Inventor (Evison and Green 1998)
were easily ported into Virtual Reality Modeling Language (VRML)
for presentation on the Internet (Evison and Green 1999). In
this way global access to facial reconstructions was quickly
achieved.
Once in VRML format, the
reconstructions were enhanced using standard 3-D editing software.
This allowed experimentation with point light sources, fixed
viewpoints, skin-like textures, and facial features (Figure 6).
Flexibility is also enhanced in VRML through the use of interpolators,
which allow changes in shape and color to be built into the 3-D
model. Interpolators were used to experiment with three of the
major unknowns of facial reconstruction: obesity, aging, and
ethnic affiliation.
Prototype models were developed
using scanned plastic reconstructions as standards for the ranges
of obesity versus emaciated, young adult versus older adult,
and Caucasoid versus Negroid (African ancestry). Using this approach,
the interpolation model that morphs between the emaciated and
obese values of the published tissue-depth data sets was developed.
A range of possible outcomes representing the potential range
of obesity is represented in a 3-D model (Figure 7). A white
skin-like texture was applied, and three fixed viewpoints that
led the viewer around the model were also included (Green and
Evison 1999). Although tissue-depth data is available that can
be used to model obesity, no measurements exist that can be used
to model the aging process in adults. Published data on aging
tends to be qualitative rather than quantitative and is largely
descriptive. This information was used to model aging of standard
reconstructions taken from typical male and female skulls. |
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Figure 2. Wire-frame representation of a digitized 3-D
skull image.
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Figure 3. A magnetic resonance imaging (MRI) slice of
the head in which the bone and soft tissues of the face are clearly
distinguished.
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Figure 4. Cross-section image of 3-D soft tissue and
bone surfaces of the head of a three-year-old child generated
from a series of 2-D MRI slices.
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Figure 5. Manual tissue-depth data collection from a
3-D image of soft tissue and bone surfaces.
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Figure 6. Using graphical editing software to incorporate
a point light source and a moustache.
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Representations of the reconstructed
face aged to approximately 30, 50, and 80 years were produced.
Scans of these plastic models were used to develop interpolation
models of aging in VRML. Simple linear interpolation models morphing
between the 30- and 80-year-old age standards were developed
first. It is important to recall that the aging process is nonlinear.
Aging will progress at different rates for different people and
will affect different parts of the face in different ways. In
order to explore the potential for the complex simulation of
aging, a nonlinear interpolation model of aging was developed,
progressing from 30 to 80 years using a 50-year fixed standard
(Figure 8).
It is not possible to divide humanity into biological races on
scientific grounds. Nearly all human genes are shared by all
human populations, as well as with chimpanzees and gorillas.
The range of genetic variation within any ethnic group substantially
exceeds the net difference between any two groups. There are
no genetic variants possessed entirely and exclusively by any
single ethnic group. Races in the biological sense do not exist.
Nevertheless, there are a
small number of biometric characters that are significantly more
frequent in one ethnic group than in another. Models based upon
biogeographical history can explain these differences. They are
largely trivial, but in a forensic context they can be used to
estimate whether the individual would have been likely to be
identified with one or another ethnic group. It seems obvious
that this can be important in establishing the identity of an
individual. Estimation of ethnic affiliation is highly inaccurate,
however, because of the substantial overlap in variation between
ethnic groups, even those historically separated by considerable
geographical distance.
In order to examine how ethnicity-related
variation in facial appearance might be simulated in computerized
3-D models, casts of an archaeological skull that contained features
more frequent in the Caucasoid population along with features
more frequent in the Negroid population were made. This person
could have been Caucasoid, Negroid, of mixed ancestry, or one
of a number of other potential ethnic affiliations. Standard
reconstructions based upon the published tissue depths collected
from samples of Negroid and Caucasoid populations were produced.
Scans of these reconstructions were used to construct a VRML
model that interpolates between the Caucasoid and Negroid reconstructions
made from the same skull. A color interpolator node was also
included so that the skin color hue changed in correspondence
with the tissue-depth data being applied (Figure 9). It is important
to remember that light skin color need not accompany Caucasoid
facial features in an individual of mixed African and European
ancestry and that these features may also be inherited in discrete
non-additive ways. Nevertheless, the model demonstrates that
computer simulations can be used to offer a range of variation
from which certain outcomes of reconstructions can be selected
in such cases.
Discussion
The research and models are
preliminary in nature. Abandoning the traditional landmarks in
favor of approximately 10,000 measurements collected from MRI
records will represent a significant increase in the precision
and accuracy of facial reconstructions. However, difficulties
in automating the process by which the tissue-depth landmarks
are located on the skull using the traditional landmarks will
be encountered.
There is need for substantial
research on the simulation of skin color and texture and on the
use of 3-D graphical editing software to enhance the finished
reconstruction. Although the development of aging and other interpolation
models represents a significant advance, the models presently
lack the sophistication and accuracy of life.
Little work has been undertaken
examining the value of studies in psychology, art history, or
portraiture in facial reconstruction. As a field that straddles
the humanities, arts, and sciences, facial reconstruction offers
a rare opportunity for interdisciplinary research.
The forensic applications
of computerized 3-D reconstruction are noteworthy. Computerized
reconstructions should substantially reduce the cost of facial
reconstructions to investigating authorities, although hard copies
are likely to remain costly for the time being. An international
service for computerized facial reconstruction via the Internet
is now feasible, and it will be possible to use portable computerized
facial reconstruction systems in human rights abuse investigations
in the field.
References
Evison, M. P. Computerized
3D facial reconstruction, Assemblage [Online]. (1996).
Available: http://www.shef.ac.uk/~assem/1
Evison, M. P. and Green,
M. A. Computerized facial reconstruction using Open Inventor.
In: Let's Face it!: Proceedings of the 7th Meeting of the
International Association for Craniofacial Identification.
International Association of Craniofacial Identification, University
of Melbourne, Melbourne, Australia, 1998, pp. 4346.
Evison, M. P. and Green,
M. A. Presenting three-dimensional forensic facial simulations
on the Internet using VRML, Journal of Forensic Sciences
(1999) 44:12161220.
Evison, M. P., Finegan, O.
M., and Blythe, T. C. Computerized 3-D facial reconstruction:
Research update, Assemblage [Online]. (1998). Available:
http://www.shef.ac.uk/~assem/4
Green, M. A. and Evison,
M. P. Interpolating between computerized three-dimensional forensic
facial simulations, Journal of Forensic Sciences (1999)
44:12211225.
Helmer, R. Sch@delidentifizierung durch Electronische Bildmischung. Kriminalistik Verlag, Heidelberg,
1984.
Tyrrell, A. J., Evison, M.
P., Chamberlain, A. T., and Green, M. A. Forensic three-dimensional
facial reconstruction: Historical review and contemporary developments,
Journal of Forensic Sciences (1997) 42:653661.
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